Hey there SQUAD devs and/or community management,
i thought that i should give my feedback to the developers on this game, since i'm a backer and did put about 700hours into it, right after launch.
I stopped playing Squad about 6 or more months ago because of the poor game performance and the lack of improvement in that area.
Yesterday i came back to see how this game developed over the past months and if it's worth putting my everyday afternoon gaming time into it.
Today i decided: It is not.
Warning: This isn't supposed to be a hate thread and i also don't want to trigger the overly attached hardcode fan bunnies (is BLITZA still here?), but i feel like giving you - the devs - my opinion on the games current state.
First off: i really like that vehicles are now in the game and i've also tested some of the new weapons. Both looked and worked better then expected (still having arma2 flashbacks, when i think about vehicles). Effects and sound design improved as well.
However, all of this i couldn't really enjoy, because of the - still - poor performance of this game. Don't get me wrong, this is much better compared to the first few months after the game release, but it's still not even close to where a multiplayer FPS title should be - not even in alpha.
I experienced FPS drops, i experienced low average FPS, i experienced mouse input lags and i experienced hit-reg desyncs.
For me, as a longterm FPS fan, these are things which make a game fun and playable, or not fun and not playable to me.
Squad went a long way already with its performance topic when i was still playing. But where are you guys now?
It's over a year since release now and this game is still nothing to take really serious on the multiplayer FPS market.
If you can't expect a first person shooter, where you rely on reflexes, aim, fast decision making (and alot more), to run at least on a stable frame rate of - let's say - 60 FPS, you did something wrong. If you can't expect the game to always register your fired bullets correctly and with (almost) no time lag, you did something wrong. If you can't expect the game to not let you randomly drop to 20 fps, even while you are in a building with almost no players on the server, you did something wrong.
Squad is the most atmospheric shooter i've ever played. I've played tourney matches with my old team, i've played hundreds of public matches with new and veteran players and i was a active community member for a quite long time.
I just really hope that you guys gonna start changing priorities in your product management team.
Why would you add more performance hungry features, when even the base game is still not running how it is supposed to be?
Yea, i know.. "That's how alphas work. First: add all features, then you improve performance". No! That's not how it works. You can't take this as an excuse for a whole year, while still working on new performance hungry features.
Who will be left in the end? If this game will ever be "totally finished", with working FPS performance coming with the last update, i'm asking: who will be left?
This early access phase IS your published content. It IS what the people are playing and talking about. It IS what players will stop recommend or give a bad rating.
You guys already know that it's simply not possible with the current engine state, to give a stable performance, while still trying to reach your "100 vs 100 players on a map big like half the Iraq" vision. The questions are: will you guys still trying to push out content and hope that there will be some players left who don't care about a stable game performance in the end? Or will you guys change your vision and adjust your game goals to reach the standard of modern shooters game performance?
Only you guys know, but i will not be around to find out.
To whoever feels triggered right now (in the months i was active at the forums, there was alot of easily triggered people here):
- Game was played on a i7 5820K, 32GB RAM, GeForce GTX 980Ti, Win10 - average FPS were 40.
- Yes, i tried every in-game setting combination to try improve the performance
- Yes, i could have turned my resolution down to 640x480 with everything on low, to get stable and high fps. I would have chosen this option if this game isn't about spotting players on long distances and long to med range fithing.
- Yes, i know how to tweak stuff in the game config files to try to improve the performance (is it still possible to turn off shadows and foliage? ;-))
- Yes, i get it, "Squad isn't made for me" and "i am an ******". I "should really go play CoD or CS", since those are the only games where performance matters.
- Yes, i know, you guys get "good FPS, game feels totally smooth to me" - even if most of you guys don't even know how to turn on a fps display. As an addition here: it still doesn't count when you get 60+ FPS ONCE at firing range, while looking at a wall. It only matters what your average FPS line is, while you are in a live game with the max possible - by the devs recommended - amount of players on a server.
- Yes, i know. Netcode isn't something which matters in this game, since it's not about hitting moving targets, it's about just spraying bullets all around, so we can all feel like real life soldiers.
Thanks for reading. Goodbye.