Woolsock

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About Woolsock

  • Rank
    Fireteam Leader

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  • Gender
    Male
  • Location
    Norway

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  1. Utility items

    I know this thread has been unanswered for a while. But i really would like to see some of this stuff in the game. I am serving in the Norwegian at the moment and we actually do carry some off this stuff. We carry personal camo nets that is about 2 by 3 meters that can be snapped together to cover bigger stuff, i use this almost every mission i go on. We also carry sandbags to build positions and OPs. Our bayonettes can be used to cut wire, we have folding saws and sami knives to cut brush and small trees. it must be said though that the loadout changes according to the mission. Camo nets for vehicles are essential in my opinion. With the constant danger for enemy drones we camouflage our vehicles if were stopped for more than 15 minuets.
  2. Swedish Armed Forces

    How could you say something like that? I wouldnt mind with the danes, but the swedes?! If the Swedish Army were to come to Squad they NEED to have a circle(snusbox size) worn on one of their pockets!
  3. Op First Light map updates (old Forest map)

    Amaroq An amarok, or amaroq, is a gigantic gray wolf in Inuit mythology, said to stalk and devour any person foolish enough to hunt alone at night. Unlike real wolves who hunt in packs, amaroks hunt alone. Nice name that has the theme of teamwork, especially if it were a night-map. If you don't want to be eaten
  4. 75th Ranger Regiment

    If Squad is anything near the thing i hope i will be, the "regular" army is what we'll be playing as. There are many games that do SF-stuff, even if the 75th isnt special forces by the normal description, focusing on single battalions would be outside the goal i imagine the DEVs have for the game. Would be coo though, but waaaaayyy down the road.
  5. 75th Ranger Regiment

    Would be far down the list since we already have the US army inn(mostly). We need other factions to fight against or as. Would be sad it Squad turned out to be a "US forces vs the world" simulator.
  6. bigger maps

    Larger maps would be cooler to see. Would make artillery and longer range stuff more relevant. Long walking distances are fixed with FOBs and transport i would guess
  7. Engineering

    It would be fun to see mines playing a bigger role in Squad than it did in PR. I don't remember how many you could put down, but i don't think it represents the true number of mines used in real life. At least not for minefields. Making mines hidden would also be a great improvement over PR. We would of course need ways to find and eliminate mines. Would also be cool if the squadleader could "paint" an area for mines, like you see when placing stuff in Squad, making that the only area where mines could be placed. It should show up on team maps, maybe even on the ground after the mines are put down for team-mates. Might lessen accidental teamkill.
  8. Infantry transport trucks normally have rows of seats i believe, i don't know how easy they are to take out but if they were there i would guess they would stay. You could bring smaler crates of ammunition or other light supplies i guess. The seats might even be welded inn, they probably were built so that you could have a little crash at least.
  9. tear gas

    Would be nice to include CBRN warfare in Squad.
  10. Squad List UI

    As long as we get topo maps ill be over the moon! It would also be nice to write text on the map, or get a list of words that you could plase on the map. Like "assault", "defend", "mortars" and stuff like that. To make information easier to understand while looking at the map.
  11. Immersive Driving Experiences

    The way i would imagine the gears on a vehicle working is that it would really be like setting the max speed within each gear. It would be hard to get the vehicle going in exactly this or this speed, but if we had gears to choose from we could at least get to a more reasonable speed other than top speed.
  12. Calibrated Range Finding For Optics

    It would be a nice way to get accurate shots out at distance. For the RPS sight, you line up the "Slope" in the scope with the tank your shooting at and use that to estimate range right? Would have to be accurate with the in-game drop of the projectiles. all in all i like it
  13. Progressive Vehicular Damage system

    There could be that the vehicles features are limited with the increasing damage. Like if a truck is hit, the power steering is cut and the turning speed is limited, or the breaks are limited after driving over really bumpy terrain. This might persuade players to RTB more often, and making secure supply lines more important.
  14. Boosting Over Walls And Vaulting

    There should not be a difference in how high you can climb according to how heavy you gear is. It would just be much work for little gain. There should be a way for any soldier to get over low walls(1,5-3 m?), i cant think of any but i'm sure an intelligent person will find a way!
  15. A quick suggestion on controlling vehicle speed, that i have not found a topic about in the forums. i think that a way to control your vehicles speed would be a nice addition to the controls in Squad. If we look at PR, you either don't move, go full speed or tap your keys to drive at the speed you wish. it makes aiming vehicle-mounted weapons harder, damage from terrain more frequent and controlling the area you drive through harder. My suggestion is that "gears" are added to the vehicles to control their speed. Having any number of them to get a more accurate control, though i imagine three or four are enough. With this we could gain more accurate fire on the move, better view of the surroundings, accurate steering, give a choice to go slower offroad and get a more reasonable speed moving through built up areas. You don't have to call it gears either, it would be like a throttle control of sorts. What do you think, or do you love driving dirtbikes and technicals that fly 30 feet after hitting a bump in PR?