Fourkillmaster

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About Fourkillmaster

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  1. Is there no feasible way to implement occlusion culling for interior objects?
  2. My proposal is that Americans and Russians should be given full access to optics on every kit on maps where they fight each-other exclusively, I feel that this could make engagement ranges much higher and change how the game is played for the better. Also I believe that Grenadiers, Medics, and Light-AT should all have access to frag grenades promoting an all out what if scenario where each side has the best equipment and top of the line weaponry. Thoughts and ideas on how this can improve or be detrimental to gameplay?
  3. Steam Audio was just released royalty free for any developer to use, my question is would this benefit Squad or does Unreal Engine already use a proprietary 3d audio system. http://steamcommunity.com/games/596420/announcements/detail/521693426582988261
  4. I like this, random flag cap zones would certainly help as-well.
  5. Least Favorite: Operation First Light Reasons- Not enough cover, uninteresting environment to fight in, if it was a fall forest or had a much denser foliage with lots of cover/camouflage I think it would be better. Favorite: Sumari Bala Reasons- Interesting mix of close quarters combat with long distance street engagements.
  6. If rally's worked by allowing 9 Re-spawns but only 1 re-spawn for each specific member of the Squad it would stop ticket bleeding players from constantly spawning, running out into the open and dying again. This would slow game-play down, but players without a FOB nearby would value their "life" more if they could only respawn once, they might just hesitate before spawning and try to get a medic to revive them. Another idea is to have Squad leaders only be able to place 2 rally points and they have to be "recharged" at a fobs ammo-crate or main base, I think this would help keep players going in and out of friendly fobs and fortify them properly instead of the "gamey" sneak fobs people throw down left and right.
  7. Would love to see this implemented in-game.
  8. As it stands now using Iron Sights against an Optic wielding player is pretty-much impossible, my proposal is that Full distant foliage is rendered on whatever an optic users scope can see. This will help give players sneaking around in grass and behind bushes a little more cover as the optic user will have to reallocate his target before engaging effectively. Now I'm not tech savvy and I don't understand the performance or requirements to have this feature work in-game but I think it would definitely help the meta game causing engagements to last longer as-well as promote more flanking and team-play. As it stands now if you look at any leader-board after a match players with optics have at-least 10-25 kills while Iron sights wielding player have 1-10. Now this isn't always the case but I've noticed it enough for it to warrant my attention.
  9. IMO the movement speed update was a step backwards, the game feels really clunky now the removal of being able to look left and right while sprinting is annoying as-well. I'd prefer it if the INS forces had the old systems movement to simulate their lighter gear while Americans/Russians are sluggish thanks to the Rucksacks/Platecarrier.
  10. My face when driving the Humvee
  11. If the map takes place in a combat zone where the weapons were featured I see no reason that it wouldn't be considered authentic. Every insurgent wouldn't be running around with a captured weapon. As the poster above stated only around 6 were captured, how many squad leaders are there usually on an INS Map 4 maybe 5? Sounds about right to me.
  12. Looted from the Uzbin Valley Ambush Would be cool if Operation Septentrion was added to the game, coalition retaliation against the attack. Ins Squad Leaders could have looted French Equipment on the map. https://en.wikipedia.org/wiki/Operation_Septentrion
  13. A guy running around with this doesn't seem too immersion breaking to me, now those old chunky ones on the other-hand are a no go.
  14. I think that's a little too much for a small feature ,having a bit more zoom than binocs but heavier bitrate on the feed would be fine. No need for giving your position away and other things like that. It's not like you can shoot while looking through it anyways. http://www.liveleak.com/view?i=a8c_1317856339 I think the link above is a good example of how it should look.
  15. Perhaps this should be saved for the Civilian Class if it returns but I think it would be a cool alternative to the binocs if Medics or the SL used a camcorder with variable zoom. Just something a little different that would diversify the factions a little bit, also I'm not saying remove binocs completely but have the option to use it if you'd like.