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About mazadu

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    Fireteam Leader

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  1. Post Scriptum Keys

    got mine. hypetrain.jpeg
  2. Post Scriptum for Squad Founders

    I think I was one of the ones that bought a key right before early access, but it then got delayed as I have an email of me contacting support and them manually sending me a steam early-access key. This was 12/15/15
  3. Post Scriptum for Squad Founders

    I don't even know if I qualify...
  4. Release: Alpha Version 9.4

    mortars, MRAPs, and IEDs in one patch. Yeah, das gucci.
  5. Release: Alpha Version 9.4

    holy shittt... RIP my sleeping plans for tonight. not showing on Steam for me tho
  6. So ya, played fine for ages, doesn't seem update related. Just last few weeks it takes ~3min to load past the initial Squad loading screen (the black logo). After that everything runs fine.... So something is bugged with my EAC. Ideas?
  7. I think this has potential. FOB changes look most promising. Auto walk thank God. This is also very good sounding. @Devs.. Please remember than even though AKMs use 7.62, the AK74 in 5.45 is generally considered a better AP round when doing penetration calculations. BAHAHAHAHA yessss
  8. OSD not working... Still?

    bump, this is kind of an issue. Also noticed steam FPS counter is missing as well...
  9. Neither MSI/Riva (updated to dx12 version) or EVGA OSD show up in Squad... Both of mine should be supported by DX11 and DX12 or whatever version Squad is on now... Ideas or is it a known/unresolved issue?
  10. Release: Alpha Version 8.8

    Application unable to start correctly 0xc000007b can't even start game...
  11. Sniper rifle damage.

    SVDs are pretty good, I'm personally not against one shot kills at medium range if upper chest (very upper, like right below the neck). M110s I can't stand with the fugly ACOG. Both rifles should have bipods with LMG-esque prone traits (as previously mentioned). Speaking of bipods, will we ever see bipods, and by bipods I mean any stabilization of a weapon whilst standing/kneeling behind cover with the weapon above the cover... inb4 "they already mentioned bipods" Sorry, I don't live on Discord and whatever else you lot get your Squad news from.
  12. bullet hit visual effects

    OP has bad reasoning but legitimate complaint. If anything the human eye gets more focused under stress (albeit generally more focused forward towards the perceived threat with slightly less peripheral), not blurry. It is literally the exact opposite to rel-life reactions to stress.
  13. I still see plenty of people refusing to communicate in-game. Or don't have a mic. My idea for another incentive for a mic is slightly more indepth medic techniques.... That is, split bleeding wounds in to two styles (and for God sake, remove the BS bleeding from falling)... Main body bleeding and extremity bleeds. And maybe no more reviving headshot victims? I mean, there should be some reward for scoring a perfect headshot... Even RB6 Siege incorporates instant permanent death from headshots. If your brains are gone, medics won't be doing shit for you. ANYWAYS For body hits, you'd need a bandage, for arm/legs you'd need a tourniquet. Now the logic is when you get shot, you have an indicator of where on your person you're hit (because in all reality, if you get shot, you know where you're hit) and you have to communicate with a medic (or medics can tell by bleed positions) what kind of medical assistance you need. So you COULD get assistance without a mic, if medics wanted to check for bleeding, but it'd be much faster to simply tell incoming medics, "Hey I need a CAT, he got me in the leg" instead of making the medics guess. Complicated to implement? Maybe, would depend on how hits are registered currently... Since it seems bullets can tell where they hit a body, arguably it would be adding the variable of extremity or not and if yes, require a different type of medical supply. Realism-wise, no more fake than bandages fixing explosive damage and characters running off multiple chest shots. Just makes players have just another reason to COMMUNICATE.
  14. Release: Alpha Version 7.7

    that was it I forgot I'fd tested it earlier that day
  15. Release: Alpha Version 7.7

    now getting this crash repeatedly...