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=CDN= Wehmann

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About =CDN= Wehmann

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    Fireteam Leader

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  1. Solution to "Buddy Rally"

    I think something could be built off of these ideas surely, but personally I'm hesitant about any idea that promotes teleporting and removes the necessity of traveling safely and holding ground. Buddy Rally's have already degraded and removed the intensity of maintaining your front line Spawn points.
  2. Solution to "Buddy Rally"

    You seem to be convinced that I disagree with everything you just wrote above? Or that I am for some reason in favor of this gamey solution vs the more unforgiving alternative that we have had previously in development ? but if you read any of the above responses you would see we are discussing a solution to Buddy Rally's and their current implementation in relation to abandoned vehicles, which in my opinion is more game wrecking, than any kind of vehicle reset feature. But if you think they are going to revert these changes or prefer to keep Buddy Rally's in? I don't really know how else to respond to your comments because I fail to see any solution or thoughts brought forward? I think we would both like to see the same kind of PR game play and experience likely, but I'm trying to brainstorm on ideas and ways to make some of these more gamey changes be reverted or tweaked before Beta.
  3. Solution to "Buddy Rally"

    I've read this suggestion before and could see how that could work quite well too. Of course it would take some balancing such as what vehicles could be spawned/how many/how many total etc to avoid overloading the server which i already see as a potential issue to this suggestion. Well having a vehicle that you are camping such as a logi or BMP that explodes out of nowhere ("oops" button as mentioned above) would fit your demoing scenario. We are just regular INF after all. Spec ops just C4'd it without you seeing.
  4. Solution to "Buddy Rally"

    Exactly. Which is why they could be reverted to their original intent. Require 2-3 SQ mates near SL to REGROUP the squad with a temporary spawn point (RP) away from the enemy. Said RP than disappears after 60secs or is unable to deploy if within certain enemy range. Just as always. This serves the intent of regrouping the squad, making the squad communicate and wait to deploy together and remain together. While my earlier mention of implementing a CO Role now/ASAP to reset/destroy already abandoned vehicles addresses OWI's concern of Squads having to walk from main on foot d/t abandoned vehicles. This change in itself would ensure that Enemy teams wouldn't guard your vehicle anymore as it would be more useful to destroy it. OR better yet, have the ticket cost be slightly higher if a vehicle is chosen to be reset vs camped/destroyed by the enemy.
  5. Solution to "Buddy Rally"

    I dont really see what you added to this conversation at all but thanks for dropping In none the less. "Even a kindergartner could understand that self destroying vehicles and/or automated airstrike destroyable vehicles that you own because of your team's carelessness is the exact opposite of "realism" if you took the time to draw it for them with a crayon." But magically appearing in the middle of the woods on another squads magic bag seems preferable to you? to each their own I suppose, but I do believe that the current Buddy Rally system only further ingrains new player behaviour to spawn at will, wander off and split your squad as a whole. "Real Realism" would consist of a one one life scenario with everyone spawning at Main with a set amount of vehicles, no SciFi teleportation, pretty much any wound whatsoever kills you and the match is over in about 8 minutes. Oh, and btw if you do manage to survive the match you can play again otherwise you're out $40 because your license expired." Nobody mentioned wanting/expecting REAL realism as so wonderfully described by your version. you seemed to have made unrelated criticisms without offering any solutions?
  6. Solution to "Buddy Rally"

    I'm mostly making this suggestion as a compromise for now. You seem to have misconstrued my meaning, I think vehicles should be able to be camped, you lose them well that's your own fault. It was unforgiving but also interesting to have to take a chopper out or ride in a jeep to go reclaim an asset that you lost and need in enemy territory in PR, But thats the kind of gameplay that emptys some servers and turns the more casual player away in SQUAD. So I attempted to make myself clear in my original post so hopefully that clarifies my stance for you. This is mainly a compromise in the meantime to address these issues which I think further suits SQUAD's origins. I agree Axel. but I do see a role for logistics squads depending on how Helicopters are implemented. IF they are effective at moving squads and dropping/ferrying supplies into and out of HABs with Mortars etc than I can see a role for Dedicated logistics/Heli Squads in the future.
  7. Solution to "Buddy Rally"

    Hello Gents. I tend to have watched from the sidelines since backing this project back in its Kickstarter days but have over 1500 hrs with SQUAD and have played every iteration along the way over the years since SQUAD rose from its humble origins spurred on by lovers of the original Mod Project Reality. I have made very few posts over the years but there are many recent changes to the SQUAD gameplay that have all been well documented by the community that have resulted in a more forgiving and casual gameplay, in which I am not a fan of, but am hoping will change over time as feedback comes in and game mechanics develop. I'd like to focus on Buddy Rallys at the moment as I find it has influenced the Meta more negatively than any change implemented to date. Some Solutions I have came up with that might satisfy both "camps": BUDDY RALLY: Implement Commander Role ASAP. We have all seen the leeeeeeks of the UAV etc, planned for the commander Role. if its similar to PR than perhaps off map artillery/UAV/Team-wide spawnable Rally/coordination markers. AND my new suggestion... Have the commander be able to Reset/Detonate/whatever abandoned vehicles that are out in the field and have a kind of penalty attached to that such as ticket loss etc. In summary, Buddy Rally has been referred to by the DEVs as a stop gap measure for allowing teams to be able to stay in the fight when they have been reckless with their vehicles. But having the ability to Radio your Commander, let them know your Squad has been wiped ( which the commander would prob know already ) and have that Troop transport truck be Reset from way out in the field back to main for the Squad. This I find strikes a balance between the "Hardcore/Casual" crowd and would keep the Squad together. And i mean? who doesn't like driving out from Main all together singing "country Road" or having a moment to regroup and talk about how you all died and what to do next ? Having made the above changes, Rally Points could ideally than be reverted back to a Rally that is dropped by the SL and is operational for 60 secs before it disappears again. All of these mechanics promote and in fact force your squad mates to stick together. The game is called SQUAD after all Thoughts? Think these changes are already maybe in the works??
  8. *Purple Screen on Startup*

    Yeah cheers buddy. Its not a hardware issue as far as I can tell. no other issues with other games. First time with SQUAD. Solid purple screen, no artifacts. can move my mouse around and hear my cursor luckily/randomly cross over some parts of the main menu screen, but like I said before, cannot see anything other than purple. Audio is working flawlessly.
  9. *Purple Screen on Startup*

    Hey Guys, Just launched up Squad 5 minutes ago post update today for the first time and the game fires up to a purple screen with full working audio. tried verifying the game cache through steam. Nothing changed. Anyone else come across this Bug? i5 2500k GTX760
  10. Squad Leader Tactical Map..Suggestion/FIX

    Thanks for the feedback guys, and The Sgt.Ross for posting a reply :) Blitza, I hear you but I am in no means new to leading squads as I've been playing PR for years before SQUAD came out so I know how intuitive the SL controls can be when implemented to their greatest effectiveness. The very point that you can already rebind the tactical map which thankfully you can is a great addition, all I'm looking for is that when you rebind that key that the TAC menu can than be "hot dropped" by pressing the rebind again as it currently is with the default enter key. Even when you look at the default PR binds I rarely find anyone playing that hasn't done an extensive rebind of their controls to be more effective and cater to their style of play. Anyhow, very pleased to see this is being looked into. PS. the DEV team I'm sure is already aware of this, but there is a bug when you right click to place a marker/contact/move etc that doesn't allow you to complete or even click on it by having it cancel out or drop your action mid placement on the map. The only fix when this is happening is to hold your lmb down and drag it over marker. Thanks all!
  11. Hey guys love playing as squad leader and marking contacts,waypoints etc but having the default as the enter key I find clumsy personally and time consuming when your on the fly and in combat. You are able to rebind the key to a more useful and easy to reach key of your choice (THANK YOU) but when you rebind to a different key, unlike with the default enter key it does not quick drop the menu out of sight when you press the key again... which as you can imagine every second spent is crucial. Having to go and click the close button is time consuming and pushes me towards less marking on the map as a SL... Is a fix for this already in the works? Im sure it already is but I just wanted to mention anyhow... Side note- LOVING THE GAME SO FAR, THANK YOU DEVS!
  12. Do you slow walk?

    I would love to be able to move slower and with a steadier aim especially when assault and clearing CQB areas within the towns... I found when crouching or walking while ADS that it still felt too bumpy/jumpy and didn't quite accurately portray a trained soldier moving at a slow and steady pace But truth be told I have not used the walk function in its latest state since when it was first implemented.. so maybe its better now?
  13. Closed Alpha Released

    Fucking stoked for this chaps! Congratulations to all! My only question is that now that we will be introducing a much larger player base and 24/7 servers (YES) is there any ETA on when we will be able to expand server player cap? and what will you guys be running (player server cap) on release this Saterday? (friday for me ) Thanks for your time, and see you all this weekend!
  14. Where Are All My Canadian Brothers too?!

    British Columbia reporting in Brother!
  15. Calling directions

    At this point in the current build all these functions are still being added though, So until then. As said above, sticking together and speaking in local chat and making reference to terrain/objects is probably the best choice until further Squad leading and map functionality are added.