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Same here. Need to play with Effect Hight. From Hight to Cinematic i lost 15 fps. Again, on Kohat i play (in hard moments) at 35-38. I do not explain it with a 8600 4.9ghz and 1080Ti. If I really want to have fps constant at 60+ in 3440x1440, I should remove the Super Sampling (which I have at 1.25) ... which is the option that makes the game more beautiful graphically. I do not want to imagine when there will be 100ppl servers ... 20 more people with 20 fps less. Should I downgrade my new 34 ultra wilde with a 27 full hd ?? Frustrating situation
Hey all, just introducing myself. Started playing Squad yesterday so still a total noob and learning the ropes via Rifleman and dipping into machine gunner fire support. Looking forward to getting better, playing and getting to know know more people.
Name: Steam Profile: https://steamcommunity.com/id/Shyfty Primary Language(s): English + German Age (optional): 43 Timezone or Region: EU (Germany) Nature of Interest: Casual and MilSim Gaming Background: Played Battlefield ever since BF:Vietnam and when available on Hardcore Servers. Also an avid MMO Player Additional Skills: Fast learner, at least I think so :D, enjoy team work, dabbled in Photoshop a bit (forum sigs etc.), I am pretty relaxed but when I put my mind on to something I see it through to the end, IT Admin in RL so pretty good with computers and building them Status: Unsigned
FoxtrotZuluMilkshake joined the community
I kaj bude kaj ili ne?..ali ako nas je 4-5 to je preeeemalo ..da se skupimo. Treba bar 20tak ljudi da naletis na nekog..a da se svi bas nademo ja odmah mogu reci da nema sanse za mene...ja sam fakat leteci ..uhvatim kada imam vremena dogovarat je tesko. Mislim svaku vecer bacim jednu ili dvije partije..ali to je od 18 do 2 ujutro ..kada uhvatim vremena.
Keep it civil in here, if you didn't get the answer or reply you were after then there's no need to target that person with hostility. Make sure the content you do put on these forums are within the rules we have here.
I'm not arguing that the TT33 must stay for Militia. I just don't think it's a big deal that they have it and see it as a plausible weapon in the hands of this fictional faction. They are definitely more organised than the Insurgents but I don't think they're to the level where they would have standardised pistols. To me it seems like they've had a few shipments of makarovs, but not enough to equip everybody, so a few of them have old TT33s from their grandpa or wherever.
What you're doing, is like a 6 year old pointing up in the air "airplane, airplane" after I've said, "Hey, look at that 747." You have yet to give an "answer". Literally everything you've said as an "answer", is a regurgitation of what I've said. Or lets try this. I said, 3 + 2 = 5. You said, no, 2 + 3 = 5. You haven't given an "answer" LOL but keep thinking that bud. It's still "5". Mesh not matching "collision volume", or vise versa is still 3 + 2 or 2 + 3. LOL gave an "answer"...
I listed the "ukrainian: militia as one the examples i saw similarities to. But In game they dont have Mosins or PPSH. and these were not the most common weapons either. Gorka Suits are Military style coveralls. They are camofluage, they look alot like former Camo patterns of the Spentznaz or other units of the former USSR or 90s period post USSR breakup. So rather than being homemade Gorkas , or even manufactured replicas bought from online, these are very likely to be Surplus Dresses once used by Russian military. , and they arent self armed, They have "sponsors" Depending on Which militais you look at ( either Western or Russia backed) They are still better organized, more professional and still better armed than Insurgents which have similarties to the Taliban or other Afghan fighters. So i dont see why vastly more proliferated pistols like Browning HP and especially former Comblock CZ75 using the very common 9mm cant be present, especially as there are limited western weapons ( vanilla M4) and M429 thrown in.
Militia is more inspired by the recent Ukraine conflict groups rather than the Yugoslav wars. During the early days of the Ukraine conflict there were some rebels using old WW2 weapons like Mosins and PPSHs so in that way it makes sense. The way I see the Militia in Squad is that the soldiers are mostly self armed, bringing their own equipment like the Gorka suits and leather gloves. So it makes sense to me that they'd be using an old WW2 pistol as a side arm since it's a personal piece and sort of outside of the regular logistics chain.
the US/RUS/GB faction only have 1 spare mag for thier pistols. However its really unusual to only have 1 mag in gun and only 1 spare ive read that generally there are 2 Spare mags ( total of 3) and sometimes 4.
That's not quite how it works. Now, my knowledge of this is mostly based from an artists perspective but here it goes. You've got geometry which is the wireframe you're talking about, that is the visual mesh that has the material applied. The collision mesh is a simplified invisible version of the geometry used to interact with other collision meshes. The reason it's simplified is because complex meshes cause issues especially with concave shapes. This causes the issue you've recorded because the log is an irregular shape so even though it visually seems like they're not touching, the collision boxes are. So while this aspect of the game does need improving it's not as simple as 'framing' the objects better.
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