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  1. Today
  2. Alpha 15.1 Released

    before this patch, your game as it burned my mouse. =\
  3. Squad_JO [game play modification]

    UPDATE: 24/07/19: stuff done (current SDK version 14) - Soldiers: Mutable soldier&children, modified Movement speed, removal of Stamina, removal of Sprint, removal of Bandage function. - Teams: multi-faction teams, modified roles & loadouts, related UI stuff. - Gamemode: using the standard AAS_Gamemode(modified), default soldier, remove claiming & related, kill-death ruleset, scoring ruleset, +others. - Tickets: counting the total number of Caps owned. - Armoury: 'global usage' ammocrate, related UI stuff. - HUD menu-rose: removal of all un-needed options (build. HAB & marking of. - those sorts of things). - Night-Day cycle: finished at this point. uther stuffs - working on a Vehicle Allowance function, to limit the maximum number of each vehicle type on-the-field at any one time. < abandoned indefinitely at this stage. - Vehicle Abandon Function: add abandon timer function to vehicles. < still in progress; would be really handy to have access to the vehicle parent classes - Vehicle mouse steering: < still in progress; would be really handy to have access to the vehicle parent classes - PSP: Cap with Spawn - Weapon: supressed SMG - Climbable: palm tree, other trees. - how to get mortars/tows be man-deployable - i sure they're in there someplace i just aint found em yet - the one i used crashed the SDK everytime i selected the role. The Cap with Spawn is the critical thing now and virtually the last thing required for the 'gameplay' side of things - just waiting to see what on earth is going on with AAS now in SDK14 before i can even tackle it. Cheers! .LJ
  4. [Mapping] Setting up Territory Control (TC) Gameplay layer

    cheers Elite and cheers to Steeze as well. very helpful
  5. Some suggestions

    i would love to see them impliment Mouse Steering for all vehicles - absolutely required; jinking your vehicle about with staccato key-strokes is, imo, so-90's. it's been done very effectiely by Axton, with a single vehicle. > i tried to copy-paste it into other vehicles but it broke and i've not had time to get back to it - also it's one of those things that's very difficult as a modder to do as the vehicles have no editable Parent classes we can get at - only the Devs can mod them. i'd love to have the vehicle Parent classes (std., n-wheeled & tracked) exposed as BP's so i could add this ^ and at least one other feature as globals for all vehicles.
  6. More C4 or increase the damage

    If it were difficult to do then CE's sneaking in and destroying a FOB alone would be a rare occurrence, but it isn't. Whenever I see experienced players as CEs they are FOB hunting alone, and they're usually successful in getting a couple of FOBs. I really enjoy the vehicle-infantry dynamic at the moment. I've had so many experiences where myself and a couple LATs/HATs from other squads have had to quickly coordinate in local to take out a vehicle, it's been great. However, arguing that a lot of layers have too many vehicles is certainly valid but I don't think the difficulty in taking out an individual vehicle is the problem. If vehicles where made more susceptible to infantry AT then they would need to be buffed to be more dangerous with something like thermal imaging. The difference between the CEs FOB destroying capabilities and the infantry ATs vehicle destroying capabilities is that one doesn't require teamwork and the other really does. Sure, if someone is guarding the FOB constantly or it's been entombed in fortifications then that's harder for a lone CE to do, but neither of those defenses is interesting gameplay for the defenders whereas defending a FOB from a full squad is.
  7. Any news on randomly spawning on top of HABs? Really frustrating.
  8. ROADMAP - but why?

    my guess would be in: BETA 1 (after or with opitimization)
  9. Yesterday
  10. ROADMAP - but why?

    Where is the 100 player server's on the road map?
  11. LOGI UPHILL

    It's not the speed. I think the torque needs to be increased and add a full manual drive train in the vechs.
  12. [100%] United Gaming recruiting!

    bump
  13. FFS guys. Another update today and I have to wait 20 mins to play? It's 00:28 here and I only wanted a quick battle. At least this time my PC hasn't been brought to an absolute halt and I can type this, and the update process seems to be using much less CPU than previously, so if somehow that was intentional then thank you. Else, f*** you.
  14. Alpha 15.1 Released

    Heh, this has to be the most frustrating bug. Hope you guys nail it soon. In the middle of a battle frantically bandaging a team mate or yourself and failing is just... yeah
  15. Alpha 15.1 Released

    Black grass only shows up on Yeho for about the first 5-10 minutes of the match and then it slowly goes away completely. Pre-loading textures or changing the texture quality makes zero difference. Goro on the other hand has a huge swath of high visibility orange grass over next to the railroad tracks that is always there. Also one of the Goro and Fools Road layers everything looks completely yellow.
  16. Post about Squad’s vision/direction by Merlin

    Good points. Oh well, so much for that. Good points. Oh well, so much for that. Good points. Oh well, so much for that. Oh my god. My frickin iphone. It’s not letting me delete this stuff.
  17. Alpha 15.1 Released

    Same here.
  18. More C4 or increase the damage

    I don't get whats so easy to infiltrate the FOB. You say its easy, but by that standard what is not easy in the game? Killing a tank? Easy, you just need to hit the right spot repeatedly from a concealed place where you can reload and ammunition nearby...but thats the problem, these conditions were a task becomes easy are usually not met in the game. For a CE to become able to kill a radio single-handedly without notifying anyone the enemy has to neglect basic game mechanics like barriers and thoughtful placement of the radio...and he has to lose the ability to hear. If we talking about implementing nerfs to cover up simple mistakes we go a bumpy road towards mediocrity.
  19. You're not my real mom, I'll do what I want!
  20. Adding the IDF would be amazing because right now we got three real life factions that similarly would ally with eachother and that being the Militia(?), Insurgents and Russia. Then we have only USA and Great Britain. Adding Israel in would make it equal and cool in a way as most maps contain either usa, britain, militia and russia. Insurgents seem like it barely has any layers or playability on a lot of servers. But I honestly believe adding Israel is a great idea with fresh fatigues, weapons, vehicles, more maps for close quarters combat aswell which maybe some day shotguns could also be added or other close quarters combat weapons to be more effective like the machine pistols and iron sight weapons available. I also like the Vietnam idea. Adding that in with a deep jungle where you can barely see 5ft infront of you makes it even more scary and fun.
  21. Universal Optics

    No.
  22. Alpha 15.1 Released

    Yeah same problem. Although it says 999 mb for me. Got 43 gb free on disk yet I run out of space
  23. Alpha 15.1 Released

    I had the long pre-allocation wait while reading your post. I was worried but mine seems to have worked first time. 176.7MB
  24. Squad crashes every round end since V15

    Clear cach nonsense. Those stupid admins are just kidding you. Fake news. This game just crashes regularly. They are a bunch of babies, who keep banned you when you speak the truth. Banning makes no sense admin jerks. Next time there will be a virus attack on the site. So warned!
  25. Post about Squad’s vision/direction by Merlin

    true, although I'd love a PR mod, thats not how to do things
  26. Alpha 15.1 Released

    What happened to the modular download updates introduced with v12 I think? Right now every Steam Update including v15.1 does the following: 1.) Says update needs 176MB 2) Reserves disk space (which always takes forever because Steam writes the full 50gigs of the complete install a second time on hard disk) 3) Download of the 176MB 4) After the download it takes forever but the progress bar still continues to go up. 5) It's finally done but never completes. 6) Have to quit Steam 7) Says again the download is only 176MB 8) Reserves again disk space 9) Now while downloading it updates the download size in small steps until it reaches around 18.3GB 10) After downloading the full 18.3GB it finally completes the update and I can play again. There is something really wrong.
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