This stream auto-updates
aRreNu joined the community
UPDATE: 24/07/19: stuff done (current SDK version 14) - Soldiers: Mutable soldier&children, modified Movement speed, removal of Stamina, removal of Sprint, removal of Bandage function. - Teams: multi-faction teams, modified roles & loadouts, related UI stuff. - Gamemode: using the standard AAS_Gamemode(modified), default soldier, remove claiming & related, kill-death ruleset, scoring ruleset, +others. - Tickets: counting the total number of Caps owned. - Armoury: 'global usage' ammocrate, related UI stuff. - HUD menu-rose: removal of all un-needed options (build. HAB & marking of. - those sorts of things). - Night-Day cycle: finished at this point. uther stuffs - working on a Vehicle Allowance function, to limit the maximum number of each vehicle type on-the-field at any one time. < abandoned indefinitely at this stage. - Vehicle Abandon Function: add abandon timer function to vehicles. < still in progress; would be really handy to have access to the vehicle parent classes - Vehicle mouse steering: < still in progress; would be really handy to have access to the vehicle parent classes - PSP: Cap with Spawn - Weapon: supressed SMG - Climbable: palm tree, other trees. - how to get mortars/tows be man-deployable - i sure they're in there someplace i just aint found em yet - the one i used crashed the SDK everytime i selected the role. The Cap with Spawn is the critical thing now and virtually the last thing required for the 'gameplay' side of things - just waiting to see what on earth is going on with AAS now in SDK14 before i can even tackle it. Cheers! .LJ
LaughingJack replied to EliteLurker's topic in Tutorialscheers Elite and cheers to Steeze as well. very helpful
i would love to see them impliment Mouse Steering for all vehicles - absolutely required; jinking your vehicle about with staccato key-strokes is, imo, so-90's. it's been done very effectiely by Axton, with a single vehicle. > i tried to copy-paste it into other vehicles but it broke and i've not had time to get back to it - also it's one of those things that's very difficult as a modder to do as the vehicles have no editable Parent classes we can get at - only the Devs can mod them. i'd love to have the vehicle Parent classes (std., n-wheeled & tracked) exposed as BP's so i could add this ^ and at least one other feature as globals for all vehicles.
If it were difficult to do then CE's sneaking in and destroying a FOB alone would be a rare occurrence, but it isn't. Whenever I see experienced players as CEs they are FOB hunting alone, and they're usually successful in getting a couple of FOBs. I really enjoy the vehicle-infantry dynamic at the moment. I've had so many experiences where myself and a couple LATs/HATs from other squads have had to quickly coordinate in local to take out a vehicle, it's been great. However, arguing that a lot of layers have too many vehicles is certainly valid but I don't think the difficulty in taking out an individual vehicle is the problem. If vehicles where made more susceptible to infantry AT then they would need to be buffed to be more dangerous with something like thermal imaging. The difference between the CEs FOB destroying capabilities and the infantry ATs vehicle destroying capabilities is that one doesn't require teamwork and the other really does. Sure, if someone is guarding the FOB constantly or it's been entombed in fortifications then that's harder for a lone CE to do, but neither of those defenses is interesting gameplay for the defenders whereas defending a FOB from a full squad is.
Scubasteve0719 joined the community
Oxboro joined the community
budder8818 joined the community
FFS guys. Another update today and I have to wait 20 mins to play? It's 00:28 here and I only wanted a quick battle. At least this time my PC hasn't been brought to an absolute halt and I can type this, and the update process seems to be using much less CPU than previously, so if somehow that was intentional then thank you. Else, f*** you.
ACE CQB joined the community
Black grass only shows up on Yeho for about the first 5-10 minutes of the match and then it slowly goes away completely. Pre-loading textures or changing the texture quality makes zero difference. Goro on the other hand has a huge swath of high visibility orange grass over next to the railroad tracks that is always there. Also one of the Goro and Fools Road layers everything looks completely yellow.
Eyek changed their profile photo
Josephknows joined the community
I don't get whats so easy to infiltrate the FOB. You say its easy, but by that standard what is not easy in the game? Killing a tank? Easy, you just need to hit the right spot repeatedly from a concealed place where you can reload and ammunition nearby...but thats the problem, these conditions were a task becomes easy are usually not met in the game. For a CE to become able to kill a radio single-handedly without notifying anyone the enemy has to neglect basic game mechanics like barriers and thoughtful placement of the radio...and he has to lose the ability to hear. If we talking about implementing nerfs to cover up simple mistakes we go a bumpy road towards mediocrity.
Kid Buu replied to Kiwik's topic in General DiscussionAdding the IDF would be amazing because right now we got three real life factions that similarly would ally with eachother and that being the Militia(?), Insurgents and Russia. Then we have only USA and Great Britain. Adding Israel in would make it equal and cool in a way as most maps contain either usa, britain, militia and russia. Insurgents seem like it barely has any layers or playability on a lot of servers. But I honestly believe adding Israel is a great idea with fresh fatigues, weapons, vehicles, more maps for close quarters combat aswell which maybe some day shotguns could also be added or other close quarters combat weapons to be more effective like the machine pistols and iron sight weapons available. I also like the Vietnam idea. Adding that in with a deep jungle where you can barely see 5ft infront of you makes it even more scary and fun.
Aethos315 joined the community
Clear cach nonsense. Those stupid admins are just kidding you. Fake news. This game just crashes regularly. They are a bunch of babies, who keep banned you when you speak the truth. Banning makes no sense admin jerks. Next time there will be a virus attack on the site. So warned!
supersniper1000 joined the community
Xenaxis joined the community
What happened to the modular download updates introduced with v12 I think? Right now every Steam Update including v15.1 does the following: 1.) Says update needs 176MB 2) Reserves disk space (which always takes forever because Steam writes the full 50gigs of the complete install a second time on hard disk) 3) Download of the 176MB 4) After the download it takes forever but the progress bar still continues to go up. 5) It's finally done but never completes. 6) Have to quit Steam 7) Says again the download is only 176MB 8) Reserves again disk space 9) Now while downloading it updates the download size in small steps until it reaches around 18.3GB 10) After downloading the full 18.3GB it finally completes the update and I can play again. There is something really wrong.
- Good-Try Greg
- Mellinger [29th ID]
- Jan Haarsma
- mighty potato
- John Wick's Dog
- [email protected]
- [100%] Jordy
- Captain Morgan