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A place to post your custom resources for other modders to use. Everything from static meshes to materials, templates and so on.


THREADS THAT DON'T FOLLOW THE TEMPLATE AND RULESET WILL NOT BE APPROVED AND/OR DELETED.

 

Basic Rules:

 

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  • Only your personal work can be posted.
  • No 3rd party work, no Unreal Marketplace Content.
  • Make sure to give credit where credit is due, and ask for permission if you are posting on behalf of other modders.
  • No Work in Progress, only final releases.
  • Host the resources on a public fileshare service that doesn't require premium accounts (for example mega.co.nz), no ad-server.
  • Describe your resource or tool, post some screenshots of it, let people see what you're providing.

 

Mandatory thread content:

 

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Thread title:

[Type] Resource Name (Example: [3D – Static Mesh] Street Signs)

 

Post Content:

Name: The name of your resource

Creators: Only applicable if you are not the sole creator, give credit where credit is due and always ask for permission first!

Screenshot: A single or multiple screenshots of your resource.

Description: What is it you offer.

Installation Instruction: Tell people how to get it to work in their SDK installation. Please try yourself first and give step-by-step instructions.

Download Link: This one is really important.

 

Resource Types:

 

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[Blueprint]: For everything regarding blueprints (Custom game types, new gameplay features, custom finished weapons, etc)

[3D – Static Mesh]: Static Meshes for levels, please add in the post if materials are included.

[3D – Skeletal Mesh]: Skeletal Meshes for weapons, vehicles, level dressing, etc.

[2D – Texture]: Textures without any UE4 material. Please provide resolutions and texture types included (for example albedo, roughness, ambient occlusion etc)

[2D – Material]: Materials that can be imported into the engine (for example landscape materials, water, tiling textures, etc)

[2D – Template]: Photoshop or Substance Templates for Retextures, for new variations of different materials.

[VFX - Particle effects]: Particle effects like flames, explosions, waterfalls etc.

[Sounds]: Sound files or sound packs for the use in Squad.

[Tools]: Tools that help people generate content for Squad.

 

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