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It´s funny that you said all that introduced by "Case in point…." Is it really "in point"? I´m sorry but I can´t even see how that is related to the OP or to a new game mode. Your example is so specific that it is very hard to put in "in point" in the frame of the current discussion. I´m not saying you´re wrong. Just that I find it so specific and "off point" that it´s hard to see the relevance in this specific thread. Maybe it´s a thread on it´s own.
I see your point. Just for example often times Squad takes one element of "realism" way off the charts but completely neglects to implement corresponding attributes to the equation. Case in point, take the new Skorpo map for example. Most of the vehicles can barely even climb the steep grades which from a realism standpoint makes complete sense. However, on the other hand the actual load capacities of the vehicles are ridiculously low. So say you're on the American team in the RAASv1 layer. You load the Logistics truck up with 600 build and 2400 ammo which gives a TOW and only 4 rockets with 400 ammo left over. Now think about that for a minute. A duece-and-half can carry close to 5000/10,000 lbs. on/off road. This would be the equivalent of the launcher and at least 50 rockets, probably even more only limited by the space taken up by the protective cases. Now consider it takes you exactly 10 minutes 37 seconds to literally crawl at a snail's pace to the premium mountain top spot over looking the valley, another 3 minutes to drop the FOB and build the launcher and finally 15 minutes into the match you've got 4 rockets to fire which by the way only have less than half the range of a real BGM-71. So tell me, how is that "realism"? That's an exercise in futility that only idiots like us have become accustomed to is what that is.
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Speak for yourself. If I follow your logic, then you feel more spacial than COD/BF players becuse you play SQUAD. Oh!...you´re so badass! Cmon! really? DO YOU FEEL SPECIAL BECAUSE YOU PLAY SQUAD? If you do...the fact that you feel special because you play a game with "harder" settings doesn´t mean that´s the reason most people want to be able to play with those settings. BElive it or not, there´s something more than EGO in playing videogames. Being "realistic" and being "real" are two different things. Otherwise we wouldn´t have two words for that now would we? It´s a matter of degree, not a binary question. A game with no magazine representation and bullet count is less "realistic" than a game with bullent count. A game with enemies shown on the map is less "realistic" than a game with less info on the map. A game without a stamina system is less "realistic" than a game with a stamina bar. See? Levels of realism... A game in which you sneeze because of all the dust around you and are unable to shoot at the enemy is more "realistic" than a game in which you don´t sneeze. DO YOU REALLY THINK THAT PEOPLE ADVOCATING FOR A "HARDCORE" MODE WANT PLAYERS TO BE SNEEZING AROUND????? Think about it...
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Hi [email protected], There are other servers if you tick "Show Empty Servers". There is a ZSU Squad server that is populated most nights and we would love to have you come in and play the game. You might miss it if it's in seeding mode!
Dear OWI Team and server owners, since the WIKI doesn't reveal any information I'm curious what are the server requirements to smoothly run a 40vs40 server? For my startup I have a Linux(Ubuntu 16.04 LTS) test server that is idling most of the night hours so I'm thinking to maybe put it to good use but I'm not sure what requirements you have in terms of CPU Cores (virtual and dedicated) and RAM. Bandwidth is no issue on any of my servers. Thank you.
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My mic stopped working after the A14 update. I can easily activate the VoIP channels but no sound is transmitted to the game. I temporarily solved the issue clearing the cache within the game, but on the following run the problem resurfaced. I have this problem only in Squad A14.
In the end of the day, no one really wanted any actual "hardcore" mode, they just want something that sounds more "hardcore" than the rest of the player base so that they can feel special. A real hardcore mode means that you will be unable to access constantly updating GPS, unable to radio your team if out of range or due to terrain and everytime you respawn you forget about how you died so that you can't take advantage of your previous knowledge regarding enemy position to avoid getting shot again.
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I have just got the game and on start, the first part works, so starting EasyAntiCheats, but after I get an error saying `Unknown file version "squadgame.exe"` but starting the game from gamefiles, starting squadgame.exe without squad_launcher.exe, works and runs the game but then it doesn't enable EasyAntiCheats and so basically not allowing you to join any server and seems as if its not only me as I found a steam threat on this issue as well
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Wer seid ihr? Die DSK ist ein 2019 gegründeter Gaming Clan, der sich im Zuge des spielen von SQUAD gegründet hat. Die Gründungsmitglieder haben selbst einen militärischen Hintergrund und haben das Mil-Sim Spiel zuvor mit Arma und Bf2 Project Reality kennengelernt. Unsere deutschsprachigen Mitglieder kommen bereits aus Deutschland, Österreich, der Schweiz und den United States of America. Was wollt ihr? Unser Anspruch ist es, Milsim - und Casual-Gamer in einer starken Community zusammen zu führen, um das von den SQUAD-Entwicklern gewollte “realistische Spielerlebnis” zu verwirklichen. Wie setzt ihr das um? Neben den üblichen Clan-Matches, bieten wir im Laufe des Jahres offene P2P Weiterbildungskurse (DSK Akademie) zu den folgenden Themen an: SQUAD Grundausbildung (Kommunikation, Claiming-Regeln, Infanterie Basis Taktiken und Formationen, Kurzeinführung Waffen- und Fahrzeugarten) SQUAD Spezialistenausbildung (Sanitäter, MG´s, LAT / HAT, Pionier, Grenadier, DMR, Besatzung) Führungsausbildung I für Truppführer (FTL) und Gruppenführer (SL) Führungsausbildung II für Zugführer (3 Squads im Kampfverband) Führungsausbildung III für Kompanieführer (6 Squads+ bzw. “ Team-Commander”) Bei erreichen einer kritischen Größe von Mitgliedern, möchten wir deutschsprachige Tournaments einführen und betreuen. Ein aktives Modding für das Spiel (Maps, Fraktion Bundeswehr mit Waffen und Fahrzeugen), ist nach Möglichkeit ebenfalls gewünscht. Wir haben keine Mindestvoraussetzung an Spielstunden oder dergleichen, jedoch musst du einen gesunden Hausverstand haben, wodurch sich sowohl in Gesprächen, als auch im Spiel schnell herausstellt, ob du zu uns passt. Das Mindestalter beträgt bei uns 18 Jahre, jedoch kann es durch geistige Reife Ausnahmen geben. Falls wir Dein Interesse geweckt haben, kannst du uns gerne Kontaktieren.
Make it possible to choose left/right channels for SL comms and Squad comms in settings tab. The same feature is in Task Force Radio for Arma 3 mod. You are able to change ears for comms, like - SLs communicate in right channel (right ear) and squad communicate on left channel (left ear). That will make less mess with communication SL to SL and inside squad, because you will know who talks to you.
Week 176 Teams "Keanu Reeves?” Sunday 9th June @ 1730/1800 UTC Servers: CCFN 175 - COMMUNITY CLAN FIGHT NIGHT #1 / #2 / #3 Map: Kokan AAS v2 Password: via discord #the_lightroom PLEASE NOTE: Each round will be limited to 90mins - Streamers/Hosts will end the match when the time elapses SERVER ONE: CCFN 176 #1 - Community Clan Fight Night Team 1 Zulu X-Ray Delta We <3 Squad Friendly War Face 508th Team 2 Hungarian Mechanized Company 66th Eminent #1 Exacted SERVER TWO: CCFN 176 #2 - Community Clan Fight Night Team 1 Eminent #2 Coalition Francaise Bac Polish Company Team 2 Husaria Slovenian Special Forces ESPS FremdenLegionsVerband RESERVES: ****** ADVISORY - All signed clans need to confirm attendance and numbers in discord at the 1600 UTC final call ****** ****** ADVISORY - Games will begin at hosts discretion between 1800-1810 UTC ****** Community Clan Fight Night event breakdown: (timings in UTC format) 1740: Join your server 1740 - 1800: Team up / Squad up / Warm up / Discuss tactics 1800: Change to map game LIVE - round one Halftime: Five minute break / server changes map twice Halftime: Break finished / Change back to map LIVE - round two Finish: Round two ends Games usually start at 1800 UTC. Make sure your team is on the server and on the correct side by 1750 UTC. We begin the twenty minute period before LIVE on the game map to be played. Use this time to warm up and discuss team tactics. The event will go LIVE on the change to the chosen map and LIVE will be announced. Same again at half time, five minute break, two maps changes to swap the teams, then LIVE will be announced. Pay attention to host broadcast messages as you may be required to wait short periods and listen to instructions NO TEAM KILLING prior to the start of the rounds or at any time. Use the time to squad up, warm up, discuss team tactics and brief your squad. Be sensible, formulate your team strategy and disperse it to your squad members. NO GLOBAL SIDE CHAT DURING LIVE if you have any issues during the game, inform your clan rep or squad leader who should contact the server host via steam. Please do not allow your squad members to post messages in global chat during game live. We will be playing Kokan AAS v2 ***v14**
Hotpokkaminny replied to awegh's topic in Questionshe's not getting carried at all, most of the time I'm his SL he just has great FPS skills
Zylfrax791 replied to elrammstein's topic in General DiscussionMake sure and fill out the recent survey regarding this very topic if you haven't already.
Yes, there's currently a fix that reduces the blur and ghosting that occurs with TAA in Squad, which the devs are aware of. [SystemSettings] r.TemporalAACurrentFrameWeight=0.25 r.TemporalAASamples=2 This pasted into the Engine.ini located in %LocalAppData%\SquadGame\Saved\Config\WindowsNoEditor will do the aformentioned.
I read about several who have made small changes to Unreal Engine to remove what is unclear & blurry when you have Temporal AA enabled. Is this something OWI has tested out? If this still works, this will make the game much clearer and with AA! - https://forums.unrealengine.com/development-discussion/rendering/125798-temporal-aa-sharpening - https://github.com/hallatore/UnrealEngine/tree/TAA_Sharpen_4.17
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