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I found the colour reproduction and viewing angles to be worse on TN over IPS, IPS tends to have more backlight bleed. Generally (in this price range) TN will have less input lag, i.e more responsive for FPS but only by a bit. IPS tends to cost more, so you may struggle with 27, 1440p IPS in your budget.
FishMan replied to FishMan's topic in ModdingYes, this is a drawback. But nothing is perfect. Yep. You may say so.
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The bandages are fine, no increased bandaging speed. But when you get into a firefight and you kill a guy who managed to hit you, but your gun is completely empty and the game starts to reload automatically. I suggested the cancel reload for these situations, when you die because the game won't let you cancel a reload for bandaging. This would also make the game more realistic. The speed reload on the other hand, like it or not it would also make the game more realistic. It makes more sense to put a fresh magazine into your weapons ASAP when you know the enemy is close rather than taking your time to carefully put the used magazine back to a pouch. This mechanic would have the drawback of permanently losing your magazine, which you can't get back even after you resupplied at an ammo crate. Speed reloading would be louder, since the magazine falls to the ground. Maybe only a logi truck could give you magazines if you lost them, so your SL would have to contact an other SL if they could send a logi closer (but still to a safe place) so you can resupply your magazines and ammo, but the logi would have a limited amount of magazines (lets say 10).
Psyrus replied to OXOTHNK's topic in Software SupportNo, it's not enough for full loading textures, especially at high settings.
I did it and it seems gone. Not all textures had this setting so I set it all. And it seems gone... Thumbs up for you. Here some link on how to for others with issues. https://answers.unrealengine.com/questions/312632/landscape-material-turns-default-gray-while-painti.html
fatalsushi replied to killerorange's topic in Feedback & SuggestionsIt also bothers me that with the current rally system doesnt encourage rallying. Squadmates just spawn in one at a time and run ar the enemy position in a line like ants. I understand that Squad isnt trying to be a PR clone but PR rallies actually encouraged staying and working together.
OXOTHNK replied to OXOTHNK's topic in Software SupportI had deleted user settings, and switched off "full loading textures", freezes had stopped, but it is not solution for me, that's what I knew , I want to play with switched on it, I just dont understand why my characteristics not enough Is not enough 4gb VRAM/16gb RAM/i5 3.5GHz ? may be reason is not VRAM ? frequency of freezes usually starts to increase after 30-40 minuts of play, I am thinking it can be associated with increasing of CPU's temperature
beginna replied to OXOTHNK's topic in Software Supportyou may be running out of VRAM. Ensure full texture loading in graphics settings is off. Delete the user settings cache. - It resets the video settings. (No idea when you did it the last time. It should be done after every bigger update.) https://offworldindustries.zendesk.com/hc/en-us/articles/115002768887-How-to-manually-clear-your-user-settings-cache give it a try.
I agree, in the recent interview Irontaxi did, he said that the whole shooting/aiming mechanism will be completely reworked with alpha 10 to something that is kind of a mix of PR and Squad, so we will get longer lasting firefights.
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rincewind replied to FishMan's topic in ModdingThat's how you get a microscopic gun compared to some rock on the ground Common approach in 99% games for this is drawing the gun on the layer above everyting else by wiping z-buffer before rendering the gun. And i suppose it will be done in A10
Psyrus replied to FishMan's topic in ModdingJust so I understand properly, this doesn't actually stop the model going into the wall (from a 3rd person perspective, for example), it simply changes the perspective so that from first-person it seems like your gun hasn't hit/intersected the wall? Impressive nonetheless!
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