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Ok, heres the thing: In real life there's no issue of a pixel count for distant objects in the render process so in that case, very small things happen at distant ranges, and if they are high velocity and bright, we see them fairly accurately because of how our eyes adapted over the eons to detect dangerous things. In game the dev is weighing the obvious position blow of having too many of a small count of pixels lighting up. here's my point, medium/medium to long range is too hard to see, and when bullets fly really close to you there is no vector to see it's origin. So those are two opportunities where a more reasonable pixel percentage could indicate position without turning all long range shooters in miniature Koopa bosses.
Gents, project ATHENA is finally reaching the phase where we would like 3 to 4 modders coming on board to help out the development. The current missions are listed below. If you have modding experience with the game engine. Please PM me for more information. Modify Movement Modify ATGM Damage Modify Mortar Damage Modify Vehicle HEAT/TOW/Tank Damage and health Two Minute Squad Creation Timer Add more blur and darkness to suppression Dedicated Vehicle Squad Mechanics Increase C4 Timer to 14s and engineer hold more Admin Warning Message Map Voting (I think already a feature?) Player join server announcement
Just recently, i have been experiencing severe lag spikes that can last for several minutes only when i am in combat, specially when vehicles start shooting close to me. This has start recently, only i week ago, to the point that i can't no longer play the game (which is very annoying, every time it gets laggy i got kill). I dont think is my internet conection because is normal in other devices. Are any of you is experiencing or has experienced with this problem?? what did you do to solve it?? Any advice will be helpfull PS: sorry ofr my english, it's not my first language
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Disco replied to Gatzby's topic in AnnouncementsSame here... Do roundtables with community is still a thing? Maybe i missed something... Congrats to Gatzby! Every new SquadChat looks better and better. Can't wait for tomorrow to happen
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Hey squaddies! With just one more week left in August, it’s hard to believe the summer’s going by so fast. (Or maybe not fast enough, if you’re in the other hemisphere!) What’s not hard to believe is that we’ve got some action-packed Squad events for the weekend ahead! AUGUST 22 5:30 PM PT (0030, 23/8 UTC) Squad Ops: SOTT Basic AUGUST 23 11:00 AM PT (1800 UTC) [RIP] Rusty in Places vs. The World AUGUST 24 11:30 AM PT (1830 UTC) Squad Ops: Operation Sentinel 5:30 PM PT (0030, 25/8 UTC) Squad Ops: Hidden Flurry AUGUST 25 11:00 AM PT (1800 UTC) Official Squad Showdown: Royal Battalion vs Rogue SIGNOFF Good luck to all the teams competing! Enjoy your weekend, squaddies! Would you like to see your event here? Let us know.
Name: FKGaming (you might know us from a different name) Tag: [FK] Link: www.fkgaming.eu Language: English Description: FKGaming is a massive ARMA 3 community that was founded in 2016. After being heavily featured as main ARMA 3 playground for big YouTubers/streamers such as SovietWomble and ZF Cyanide, FK has grown into a household name when it comes to ARMA 3 Zeus missions. We play dynamic Zeus missions every day, and we'll be hosting our own Squad server soon. A perfect addition to our community mindset: focused on milsim, but not really that serious at all times. We're expecting to launch our server soon, so feel free to join us on our TS/Discord already! All info can be found on our website. Members: 6000+ registered website users, about 500 monthly active members. We also play: ARMA3, DayZ, Warframe, HOI4, CSGO, War Thunder, Minecraft, ...
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nagasuru replied to tmpwhore's topic in General DiscussionM1A2******* Abrams
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