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  1. Today
  2. when i join jensen range maps always nearly all exploded vehicles start exploding at start fix this pls
  3. Community Clan Fight Night

    We ♥ Squad Community #2 in
  4. Community Clan Fight Night

    We ♥ Squad Community #1 in Gorodok AAS v2
  5. Community Clan Fight Night

    LD in Gorodok AAS v2
  6. [RIP] vs World Friday nights event

    Last night's RIP vs World experienced some awesome Helicopter fights! Join us for next Friday's RIP vs World on: [RIP] Rusty In Places UK/EU SQ#1
  7. Helis on invasion

    I doubt anyone would just go around the backline, hunting FOBs. They are needed on the front. Maybe helis could do a few scout runs, but they are also needed. This is not Foxhole.
  8. Progressed more, mini updated.
  9. Helicopter Joystick Support

    Nice work! Is working but NEED solution to this problem!!! Please DEVS fix this problem. At the moment this is the important problem. Until the fix your players can not use they joy free. "Throttle = Atleast works (On/Off, no analog)"
  10. What happened to multi-lane AAS?

    This. Even if there were no issues to the layers, most servers don't run anything that you haven't played a billion times. I've still only played insurgency one time in my hundreds of hours.
  11. Make Militia/Insurgents more common

    This is a problem that I have noticed as well. Thankfully this isn't a problem that needs to be fixed by the devs. They have made layer after layer for each map. Its all based on the server you are playing on. Most servers stick to the same map and layer rotation day in and day out. I'd love to play more of the Canadians but have only seen it twice since it was released. Same with Scorpo. I'm not even sure that something like a map vote system would help this issue. In a game like Rising Storm 2, the same handful of maps are chosen time after time. In squad, most people would just pick whatever map has the Americans on it. You kinda gotta hope some server decides to pick some of the less played layers. Ive still only played insurgency one time out of almost 300 hours in the game.
  12. Helis on invasion

    This might be something that we'll have to wait a bit for. Over time the player base should change their play style to counter this, though I wouldn't be apposed to not being able to build fobs off helicopters. If they could only ferry supplies around the map, they might be a little less game changing.
  13. Topography

    This for sure needs to be added at some point. I'm sure that it could also be a toggle for those who don't want their map cluttered up with more information. Please devs add this!
  14. Yesterday
  15. I have manage to get all axis "working" on my Thrustmaster Hotas X! Main axis = Works perfect (Analog) Rudder (twist joystick) = Works perfect (Analog) Throttle = Atleast works (On/Off, no analog)
  16. Helicopter Joystick Support

    I have manage to get all axis working on my Thrustmaster Hotas X! Main axis = Works perfect (Analog) Rudder (twist joystick) = Works perfect (Analog) Throttle = Atleast works (On/Off, no analog) Here is a modded variant from Melbos original input.ini file: [/Script/Engine.InputSettings] AxisMappings=(AxisName="Aileron",Scale=1.000000,Key=Joystick_Axis0) AxisMappings=(AxisName="AircraftUp",Scale=-1.000000,Key=LeftControl) AxisMappings=(AxisName="AircraftUp",Scale=1.000000,Key=SpaceBar) AxisMappings=(AxisName="Collective",Scale=-1.000000,Key=Joystick_Axis2) AxisMappings=(AxisName="Elevator",Scale=-1.000000,Key=Joystick_Axis1) AxisMappings=(AxisName="HelicopterRight",Scale=1.000000,Key=E) AxisMappings=(AxisName="HelicopterRight",Scale=1.000000,Key=Joystick_Axis3) AxisMappings=(AxisName="HelicopterRight",Scale=-1.000000,Key=Q) AxisMappings=(AxisName="HelicopterUp",Scale=-1.000000,Key=Joystick_Axis2) AxisMappings=(AxisName="HelicopterUp",Scale=-1.000000,Key=LeftControl) AxisMappings=(AxisName="HelicopterUp",Scale=1.000000,Key=LeftShift) AxisMappings=(AxisName="HelicopterUp",Scale=-1.000000,Key=None) AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY) AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY) AxisMappings=(AxisName="MoveAileron",Scale=-1.000000,Key=A) AxisMappings=(AxisName="MoveAileron",Scale=1.000000,Key=D) AxisMappings=(AxisName="MoveAileron",Scale=1.000000,Key=Joystick_Axis0) AxisMappings=(AxisName="MoveAileron",Scale=1.000000,Key=MouseX) AxisMappings=(AxisName="MoveElevator",Scale=-1.000000,Key=Joystick_Axis1) AxisMappings=(AxisName="MoveElevator",Scale=1.000000,Key=MouseY) AxisMappings=(AxisName="MoveElevator",Scale=-1.000000,Key=S) AxisMappings=(AxisName="MoveElevator",Scale=1.000000,Key=W) AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY) AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S) AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W) AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A) AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D) AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Gamepad_LeftX) AxisMappings=(AxisName="Rudder",Scale=1.000000,Key=Joystick_Axis3) AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX) AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=Gamepad_RightX) AxisMappings=(AxisName="VehicleHeadLookUp",Scale=-1.000000,Key=MouseY) AxisMappings=(AxisName="VehicleHeadTurn",Scale=1.000000,Key=MouseX) AxisMappings=(AxisName="VehicleMoveBothTracks",Scale=-1.000000,Key=S) AxisMappings=(AxisName="VehicleMoveBothTracks",Scale=1.000000,Key=W) AxisMappings=(AxisName="VehicleMoveForward",Scale=1.000000,Key=Gamepad_LeftStick_Up) AxisMappings=(AxisName="VehicleMoveForward",Scale=-1.000000,Key=S) AxisMappings=(AxisName="VehicleMoveForward",Scale=1.000000,Key=W) AxisMappings=(AxisName="VehicleMoveLeftTrack",Scale=-1.000000,Key=A) AxisMappings=(AxisName="VehicleMoveLeftTrack",Scale=1.000000,Key=Gamepad_LeftStick_Up) AxisMappings=(AxisName="VehicleMoveLeftTrack",Scale=1.000000,Key=Q) AxisMappings=(AxisName="VehicleMoveRight",Scale=-1.000000,Key=A) AxisMappings=(AxisName="VehicleMoveRight",Scale=1.000000,Key=D) AxisMappings=(AxisName="VehicleMoveRight",Scale=1.000000,Key=Gamepad_LeftStick_Right) AxisMappings=(AxisName="VehicleMoveRightTrack",Scale=-1.000000,Key=D) AxisMappings=(AxisName="VehicleMoveRightTrack",Scale=1.000000,Key=E) AxisMappings=(AxisName="VehicleMoveRightTrack",Scale=1.000000,Key=Gamepad_RightStick_Up) AxisMappings=(AxisName="VehicleZoom",Scale=1.000000,Key=LeftControl) AxisMappings=(AxisName="VehicleZoom",Scale=-1.000000,Key=None) Here are the changes: AxisMappings=(AxisName="Collective",Scale=-1.000000,Key=Joystick_Axis2) AxisMappings=(AxisName="HelicopterRight",Scale=1.000000,Key=Joystick_Axis3) AxisMappings=(AxisName="HelicopterUp",Scale=-1.000000,Key=Joystick_Axis2) <-- New line AxisMappings=(AxisName="Rudder",Scale=1.000000,Key=Joystick_Axis3) Maybe some more experementing actually can get the throttle to work better?
  17. Community Clan Fight Night

    66th squad 2
  18. White Skulls Gaming WSG

    **Bump** We have our own server now!
  19. Squad and PR (Project Reality)

    Well... You know I respect you for trying to play PR. But how long did you play for? hours? And on the other hand. Semantics. "A spiritual successor" in my understanding of English is a bit more than copying some maps and game modes. The SPIRIT of PR was unique. Teamwork was more important than reflexes. Immersion was more important than action. That is the spirit of PR. Further and further every time in VANILLA squad.
  20. Squad and PR (Project Reality)

    People say that PR is a lot more like Squad now but during its heyday, the gap was pretty large. I mostly played it well before v1.0, I heard it became a bit of a shitshow when it stopped requiring BF2. By that time I shifted to playing Arma 3 more. If you played PR around 2010 which is when it was at its best, at least for me, I don't see how you could compare it to Squad now. It's completely different. The only similarities are superficial. The pacing and the way firefights played out made it a different game. As for my sources, I came across this thread yesterday after someone sent it to me and I mostly agree with it. I don't think it's as intentional as the OP here makes it out to be but I think that the devs allowed QA to behave in this way because it worked for them. The proof is in the pudding (vanilla Squad): reddit.com/r/joinsquad/comments/d8vnhx/why_i_will_never_purchase_an_owi_game_again_long/
  21. Topography

    I have talked to a few guys throughout my short squad career, so far, and i think adding topography (mainly contour lines) to the maps so you can see more elevation or declination. I was a marksman in one of my last few games and wanted a more vantage point to overlook the compound we were raiding but on the map i couldnt tell where a nice hill was or if we even attacking uphill or downhill. It would even help with looking at the map where to stage vehicles, MGs, where to hide logi trucks etc... Just a thought, Thanks!
  22. Squad and PR (Project Reality)

    I'm no OWI sycophant for sure but in my opinion you're delusional. First off I've played both PR and Squad and aside a few subtle differences its basically the same game. Again, as I've reiterated many times I've scrutinized the Kickstarter page carefully and they never promised you a PR clone. Nevertheless, regarding your "twist the knife", "intentional/ a conspiracy" etc. why don't you please cite your sources of these "insights" you've been reading? I think everyone would like to see that instead of some vague baseless assertions. In either case I've got no dog in the fight for either Squad or PR but certainly truth, integrity and honesty should be of the utmost importance.
  23. soldier salute

    Salute animations will be included with the Commander update along with a painter role so you can repaint all the rocks around HQ white.
  24. [TEC] The Easy Company Wants You!

    Thanks to everyone who's been maxing out the server the past couple of days, it's been a blast. If you're looking to join, click the discord linked above!
  25. Hey squaddies! It’s nearly discount candy season, but first we have to figure out what we’re going to be this year. There is, of course, only one answer: LOGI! Before we get the goodies, let’s get to the games: OCTOBER 18 11:00 AM PT (1800 UTC) [RIP] Rusty in Places vs. The World On this date in 1967, the Venera 4 entered the atmosphere of Venus, descending to the surface over 93 minutes. OCTOBER 19 11:30 AM PT (1830 UTC) Squad Ops: Operation Metal Monsters 2:30 PM PT (2130 UTC) Squad Ops: SOTT Basic 5:30 PM PT (0030, 20/10 UTC) Squad Ops: Sea Demons, Part I Ray Bradbury published his famous dystopian novel Fahrenheit 541 on this date in 1953. SIGNOFF What are your weekend plans, in-game or AWOL? Sound off in the comments! Would you like to see your event here? Let us know. OFFWORLD OUT.
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