• Announcements

    • Merlin

      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof) etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.   §9 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §10 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   Section II: Forum Signatures   §1 Signature Dimensions
      To avoid clutter, please make sure your signature (if you choose to have one) does not exceed the following size limit: 350x150 pixels. Your signature may consist of images, user bars and text elements, as long as the total size does not exceed 550 x 200 pixels. A small tolerance will be given, but any signature larger than the limit may at any time be deleted without prior warning. If you are not sure whether your signature is acceptable, please PM a moderator.   §2 Signature Content
      All rules of section 1 fully apply to your signature. We will remove signatures or parts of signatures without notice if they violate the forum rules, and infractions may be given.   §3 Animated Signatures
      Please refrain from using animated .gifs as signatures, they distract and clutter the forum.   Section III: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

Forums

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  • Posts

    • muffin you're so wrong there I never would even play cod or bf, on the contrary I stay away from run'n'gun titles,  Will you read first my post before saying something is not true, I wrote -> Personally I don't know BF3, but I checked some BF3 video on YT and it's nothing like the suppression system I'm talking about that is in DH mod.
    • I NEED HELP MATES!!! after i run the game with the version of torrents it said to me  i need a player account where do i get one?
    • As all BF2:PR are well accustomed to take the enemy kits for their bandages, I thought we could implement a more realistic mechanic.   I propose a dead body "pat-down". The mechanic requires the player to be in a vulnerable state for 20 secs or so to check enemy bodies. This could be a contextual so something like the E" key , the player puts his weapon away then player starts searching the body but can cancel at any time. But once cancelled it takes time for the player to bring his weapon to a ready state.   I don't know if this contextual mechanic can be implemented at the time being as I'd also like to see contextual vaulting over walls like in bf3/4.   This will have the following purpose- Replenish your bandages. Give a confirmed kill count on the person who killed the enemy (or -1 for teamkill). This is proposed to give the upcoming mortars some-kind of feedback that they are hitting the enemy (or even friendlies!) Stop the enemy from being revived. Possibly replenish grenades and magazines.  
    • lol that guy has no clue about what this game is\will be, because he only played some crap like bf or cod so i would not take anything he says seriously
    • Hey KulaGGin before the update 7.0 you were arguing that the slowed down movement is going to ruin the game because of some counter-strike game that is not even close comparable game, guess what it didn't ruin it. Guess what it didn't ruin it. The only thing that perhaps I would agree is that it compromised the standard riflemen even further and thus optics are even more overpowered on the battlefield against the riflemen then before, this needs to be balanced out.   One thing you don't understand is not so much about the monitor size and seeing the target, but it's the imbalance of winning engagements rifleman vs scope that are already facing each other and I'm not talking about kills by riflemen done by sneaking up behind an enemy that uses an optic, but face-to-face engagements. And btw I have a large monitor size, so it's not the case of not being able to see the target but more a case of sway impact that optics have zero and thus easier to pin-point and hit effectively than the rifleman can.   I don't know why you keep comparing the suppression system to that rubbish mainstream AAA title like BF3 when it has nothing to do with it. Personally I don't know BF3, but I checked some BF3 video on YT and it's nothing like the suppression system I'm talking about that is in DH mod.   So will you please before you post another comment, do me a favour and check how effective suppression system is in Darkest Hour 44-45 mod? Or at least check at 9:55 how the sniper is unable to pick out the enemy machine gun, see how suppression works well there? The snipers may not be semi-automatic obviously like in the modern warfare that is SQUAD, but still doesn't change the fact, how really the suppression system does well in simulating the fear in player's behaviour that soldiers have in real life.   (Slight jumping effect at 9:55), bear in mind how the jump effect for each bullet is obviously stronger for the scoped rifles because the zoom is higher. This is where the optics aren't used in an exploitable ways but rather used in cover from hidden positions. You see how the player went for cover rather than what is in SQUAD where players disregard the oncoming fire completely and continue to fire.       I'm showing the true behaviour of optics in this game how suppression system isn't making me go for cover, I'm not bragging about my score kills like you did. I've racked up the kills you have in the past using a grenade launcher or a riflemen but that was running up behind enemies and finding myself behind whole enemy squads where usually the enemy team was doing really badly.   But you've mentioned oh Sumari Bala has close range firefights, ok so just to prove you, I've just left from one round on the Sumari Bala playing optic and it shows me winning engagements on less than 10-20m against those without a scope, so how close you have to be to be really advantageous I guess some 5m away or literally behind an enemy which is ridiculous. It shouldn't be that way.   Here I'm standing on top of the roof without any cover and easily shot a guy that started shooting at me down below   Here is literally less than 20m   Here I'm literally standing on top of a wall not even hiding for cover, shot two guys that were firing at me first and hiding behind the wall, only to easily pick them out using the optic    
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